Survival

Abilities to fulfill the basic physiological requirements for survival. These include foraging, dressing animals, cooking food, first aid, building shelters, and the crafting of primitive tools & weapons.


 * Forage: a 30s process where the player searches the immediate vicinity for small, useful items like stone, timber, crops and ore. Also useful in ruins for digging up hidden items. Xp are earned for each item recovered.
 * Fish: requires a fishing pole
 * Field Dress: gathering ability that yields hides, meat, bone, sinew, etc.
 * Mend: A basic first aid ability used to stop bleeding, allowing damaged organs to heal. Can be used on others.

Crafting

 * Camp: Creates a Campsite, a simple structure where materials can be stored for basic crafting.