Armor

The Armor skill is a unique utility that allows a character to wear better armor, and more of it, as their proficiency grows. Armor is wearable equipment that mitigates physical damage, providing coverage for specific Body Parts, and is equippable in one of six Armor Slots.

Hindrance
Hindrance is the resistance armor imparts on the user's mobility. The total hindrance of all equipped armor is subtracted from your armor proficiency to determine the debility incurred. If your armor proficiency is greater than the total hindrance, no penalty is incurred, however you won’t earn XP in the Armor Skill without an active hindrance penalty while engaged in combat. Experience is earned when you perform any action in combat, while equipped with enough armor to incur a hindrance penalty.

Drawbacks
Armor is vulnerable to puncture damage, particularly from small, thin blades like knives and daggers. With the exception of Maille, armor also has weak spots (typically at joints) where a skilled opponent can land strikes that bypass armor altogether. Armor made from metal has higher conductivity and can amplify environmental or magical effects–some spells can also bypass armor altogether. Wearing conductive armor while casting spells will inflict damage on the caster.

Padded Armor
Little more than thick, densely packed clothing, padded armor is the required undergarment for Maille armor. Soft armor is made from Fabric materials like canvas or leather, providing minimal protection, very little hindrance and offers a 50% bonus against puncture damage. As it's made from non-conductive material, it is choice for magic users.

Maille
A mesh of linked metal rings painstakingly assembled into heavy garments that must be worn over padded armor. King’s maille is a thicker, denser pattern providing even greater protection & hindrance. Maille is impervious to precision attacks as there are no gaps in coverage. Since maille can only be made from metal, it's typically too conductive for magic users to wear.

Heavy Armor
A versatile collection of plate & lame armors that can be made from wood, metal or other rigid materials like bone or cuir bouilli (boiled leather). Heavy Armor made from wood or rigid materials makes for great early-game protection, while advanced metal plate provides maximum protection in the higher levels.

Lamellar
Grids of small plates (Kozane) strung together to form rigid armor pieces that are also flexible with movement. This is the most basic form of heavy armor and can be crafted from most rigid materials (wood, bone, rawhide, cuir bouilli, metal).

Laminar
Carefully shaped metal plates (Lames) and strips (Splints) fixed to fabric to hold their form as thick, fitted coats of armor.

Plate
Armor made from one or two large plates of metal, designed to be form fitting and evenly distributed across the body.

Armor Slots
There are six armor slots on a character's body, which can equip one of each armor type.