Vitals

Vitals are the current state of your character's physical and mental faculties. While each is slightly different, they all share the following properties:


 * Maximum
 * Minimum
 * Threshold: The point at which debility occurs when a vital's current level goes above or below.
 * Recovery: The amount of points a vital recovers per pulse (there are 30 pulses per second).

Stamina
This represents a character's physical endurance. It is the amount of energy you have to spend on corporeal abilities. Stamina is a full scale vital, meaning its minimum is the inverse of the maximum and debility occurs when the current level drops below zero. "$\color{white}Maximum = Constitution + (Strength + Agility + Dexterity - 150)$$\color{white}Minimum = -Maximum$$\color{white}Threshold = 0$$\color{white}Recovery = Constitution / 50 * 0.066$"

Mana
Mana is a character's mental fortitude, the amount of energy you have to spend on spells and spiritual abilities. Like stamina, mana is also a full scale vital, its minimum is the inverse of the maximum and debility occurs when the current level drops below zero.

$$\color{white}Discipline + (Acuity + Intellect + Ardor - 150)$$

$$\color{white}Minimum = -Maximum$$

$$\color{white}Threshold = 0$$

$$\color{white}Recovery = Discipline/50 * 0.066$$

Blood
Debility begins when a character loses half their blood, and they bleed out if the current level reaches zero. Blood loss occurs when Organs are damaged, the total amount of blood loss is subtracted from Recovery. Certain spells and poisons can directly inflict blood loss as well.

$$\color{white}Maximum = (Strength + Constitution) /2$$

$$\color{white}Minimum = 0$$

$$\color{white}Threshold = Maximum/2$$

$$\color{white}Recovery = Constitution / 50 * 0.066 - TotalBloodLossPerPulse$$

Temperature
A thermal equilibrium between hot and cold that can be affected by the environment or spells. When a character's temperature drops below the minimum threshold, Celerity is reduced, slowing them down. Too hot, and the character's stamina and mana recovery is reversed.

$$\color{white}Maximum = Constitution$$

$$\color{white}Minimum = -Maximum$$

$$\color{white}Threshold = Discipline/2$$

$$\color{white}Recovery = Constitution/50*0.066$$